Job Summary

We are seeking a talented and versatile 3D Generalist to join our creative team, working on mobile, PC, AR, VR, and game development projects. The ideal candidate should be capable of handling the full 3D pipeline—from modeling to animation while delivering high-quality, game-ready assets.

Key Responsibilities


  • Create high-quality low poly and highly poly 3D models, textures, and animations for games and immersive experiences.
  • Develop game-ready stylized and realistic assets, including props, characters, and environments.
  • Perform rigging, skinning, and animation for characters and objects.
  • Design and build engaging environments and scenes for games and AR/VR applications.
  • Collaborate with developers, designers, and other artists to meet project goals.
  • Set up basic level design and scenes in Unity.
  • Create and apply materials and shaders within game engines.
  • Implement stylized and hand-painted textures as per project requirements.
  • Optimize assets for performance across mobile, PC, and real-time platforms.
  • Troubleshoot technical and artistic issues during production.
  • Incorporate feedback from team members and stakeholders to improve assets.


Requirements

  • Strong proficiency in Blender (mandatory).
  • Solid skills in modeling, texturing, rigging, skinning, and animation.
  • Experience creating game-ready assets (low-poly and optimized workflows).
  • Knowledge of PBR workflow, stylized texturing, and hand-painted textures.
  • Familiarity with game engines such as Unity and Unreal Engine.
  • Ability to perform basic level design and material setup in Unity.
  • Strong understanding of lighting, composition, color, and realism.
  • A compelling portfolio showcasing relevant work (games, AR/VR, or real-time projects).
  • Good communication, teamwork, and time management skills.
  • Passion for staying updated with the latest tools and trends in 3D art and game development.